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Webinar Content Outline

Designing Wonder: How Storytelling Transforms the Theme Park Experience

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Presenter: Jesenia Edwards, Campaign Strategist for SkyQuest: Step Into the Story
Length: 45–60 minutes
Client: SkyQuest Park
Format: Solo speaker with visuals and audience interaction

Why This Topic Matters:

  • Sets the emotional tone for the in-park experience.

  • Introduces the structure of the park via a "five-act journey" that explores how SkyQuest is using story, design, and guest emotion to create unforgettable experiences.

  • Highlights the shift in consumer expectations from entertainment to experience, and how brand storytelling is the bridge between nostalgia and innovation

 
I. Introduction – Your Backstage Pass to Story-First Design (5–7 min)
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  • Welcome and Context: Introduce the webinar as a cinematic “featurette” presented by SkyQuest Studios. Position it as a behind-the-scenes look at how immersive storytelling is transforming SkyQuest Park, how strategic storytelling transforms theme parks into full-sensory narratives, and why it matters.​

    • Opening Hook (Visual): A teaser montage showing showing snippets of the zones at SkyQuest Park: Retroville diners, OddityQuest puppet stages, glowing NeonQuest arcades, and red-carpet glamour in MarqueeQuest.

      • Opening Line: “Before the curtain rises on SkyQuest’s next chapter, you’re getting a sneak peek at the stories, ideas, and imagination shaping the park’s transformation.”​

    • Host Introduction: “Hi, I’m Jesenia Edwards. I help bring campaigns like Step Into the Story to life, and today I’m pulling back the curtain on how storytelling shapes the way people experience SkyQuest Park.”​​

    • Audience Interaction Prompt: “Before we dive in, we want to know: what’s one SkyQuest Park moment you’ll never forget? Drop it in the chat!”

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II. Act I: Legacy & Lore – Where the Magic Began (8–10 min)
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  • Reflect on SkyQuest’s 40-year history as a beloved family-owned park

  • Emphasize how family-owned parks create generational memories through familiarity, hometown charm, nostalgia, and affordability

  • Share guest memories and community feedback as campaign inspiration. Keep the tone light, positioning research as “conversations we listened in on” rather than academic findings.

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Visuals:

  • Archival photos

  • Guest quotes and social media memories

  • “Then & Now” zone maps and branding evolution

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Transition:

“With a legacy like that, we knew we couldn’t just rebrand, we had to build on it. We know where we've been, so let’s talk about where the story is going…”

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III. Act II: The Set Is the Story – Designing with Emotion (10–12 min)

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Break down the creative approach behind SkyQuest’s new themed zones: “Each of SkyQuest’s four core zones is designed like a stage set - rich in texture, emotion, and detail. These themed areas become the storytelling environments that guests step into.”

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Core Zones:

  • Retroville (Nostalgia + Americana): Jukeboxes, vinyl booths, pastel colors, and the scent of warm funnel cake.

  • OddityQuest (Whimsy + Curiosity): Nostalgic carnival of curiosities, puppet theaters, sideshow illusions, playful oddities, and slightly eerie attractions.

  • NeonQuest (Futuristic + Fantasy): Retro-futurism, synthwave beats, blacklight glow, arcade games and cyberpunk aesthetic.

  • MarqueeQuest (Vintage + Silver Screen): The glamorous anchor zone. Faux sound stages, cinematic facades, and old Hollywood glitz.

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Sensory Layering:

  • Explain how sensory tools like music, scent, and lighting evoke emotion and enhance immersion

    • Reference Charles Spence’s research (lightly, no jargon, just examples): “Ever smell something that instantly brings back a memory? That’s not an accident. When you combine sound, scent, and visual cues, it activates emotion and recall. That’s what we’re leaning into.”

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Visuals:

  • Moodboards and inspiration imagery for each zone

  • Side-by-side comparisons: traditional vs. immersive design

  • Guest journey walkthrough animation/maps

  • “Smells Like SkyQuest” scent chart (fun and brand-aligned)

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Transition:

“Of course, making these worlds feel alive doesn’t happen by accident. They’re built layer by layer from idea to real-life sensation. Let’s take a look behind the curtain to learn how we help audiences to emotionally connect with these environments.”

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IV. Act III: Behind the Magic – Bringing the Zones to Life (10–12 min)

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  • Full creative development walkthrough:

    • Concept and theme

    • Sketches and moodboards

    • Sensory layering (lighting, sound, scent)

    • Testing, tweaking, and iteration revision.

  • Case Study: how Retroville evolved from a 1950s concept into a fully immersive zone.

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      Helps to cement the idea of “storytelling through design,” where even a bench, scent, or sign placement has a role: “Sometimes it starts with a song, or a scent. A small detail that makes a guest feel like they’ve been there before, even if they haven’t.”

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Visuals:

  • Concept art and development sketches

  • Creative inspiration sources (pop culture, local landmarks, family photos)

  • Color theory and music overlay maps.

  • “Hidden storytelling details you might miss on your first visit” slide

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Transition:

“Design is how we bring the world to life but it’s the emotion guests leave with that really sticks. So, what happens when you fully step into a world? Let’s talk about the guest impact.”

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V. Act IV: Immersive Impact – Why It Feels Different (6–8 min)
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  • Walk through how people emotionally connect with these zones

    • Explore how story-driven design choices create not just fun, but meaningful emotional moments

  • Touch on integration with mobile apps and AR to extend the park experience digitally

  • Discuss opportunities for user-generated content (UGC), post-visit loyalty, and themed overlays.

  • Keep research friendly: “Studies show that emotionally immersive experiences lead to stronger brand loyalty especially when they engage multiple senses.”

  • Share projected outcomes: increased guest satisfaction, deeper emotional connection, and more social media engagement

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Visuals:

  • Guest quotes/testimonials

  • Instagram-style UGC mockups

  • Engagement data visuals

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Transition:

“That’s how we design wonder. Now, let’s talk about how you can stay part of the story…”

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VI. Final Scene: The Invitation – Be Part of What’s Next (4–5 min)
  • Reinforce brand values: accessibility, creativity, emotional storytelling, and legacy

  • Tease live event: "Opening Credits – A Cinematic Brand Experience" (invitation-only, private premiere, not a public RSVP)

  • Invite viewers to join the broader campaign as “story collaborators”: “Want more behind-the-scenes content? Want to help shape future SkyQuest stories?  Subscribe for exclusive content and design diaries.”

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Visuals:

  • Branded teaser slide: Coming Soon

  • QR code to join the campaign list

  • “Your story belongs here” CTA slide

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VII. Wrap-Up & Audience Engagement Plan (5–8 min)

Live Q&A: “Curious how we choose scents for each zone? Wondering what’s next for OddityQuest? Ask away!”

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Chat Prompt: “What’s the weirdest story you’d love to see turned into a park zone?”

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Interactive Poll: “Which SkyQuest zone are you most excited to explore?”

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Post-Webinar Download: Audience members receive a branded PDF: “Designing Wonder: A Look Inside SkyQuest Park”

  • Includes behind-the-scenes concept art, sensory design toolkit, and a guest experience map.

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